//
// Copyright (c) 2009-2011 Artyom Beilis (Tonkikh)
//
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt

/*!
\page working_with_multiple_locales Working with multiple locales

Boost.Locale allows you to work safely with multiple locales in the same process. As we mentioned before, the locale
generation process is not a cheap one. Thus, when we work with multiple locales and need to switch between them,
we recommend that you create all the locales you need when the program starts.

To simplify this process, the boost::locale::generator class has an option to cache all
generated locales. With this option, when you create a locale that was previously generated, it would be fetched
from the existing locale set instead. This operation is thread safe.

This option must be explicitly enabled by calling the \ref boost::locale::generator::locale_cache_enabled() "locale_cache_enabled"  member function of boost::locale::generator with \c true as the parameter.


For example:

\code
    generator gen;
    gen.locale_cache_enabled(true);
    gen("en_US.UTF-8");
    gen("de_DE.UTF-8");
    gen("ja_JP.UTF-8");
    // Create all locales

    std::locale en=gen("en_US.UTF-8");
    // Fetch an existing locale from the cache
    std::locale ar=gen("ar_EG.UTF-8");
    // Because ar_EG not in the cache, a new locale is generated (and cached)
\endcode

Then these locales can be imbued to \c iostreams or used directly as parameters to various functions.



*/
