// -*- C++ -*-
TAO_BEGIN_VERSIONED_NAMESPACE_DECL

ACE_INLINE
TAO_Object_Ref_Table::TAO_Object_Ref_Table (void)
  : table_ (TAO_DEFAULT_OBJECT_REF_TABLE_SIZE)
  , lock_ ()
{
}

ACE_INLINE CORBA::Object_ptr
TAO_Object_Ref_Table::find_i (const char *id)
{
  iterator const found =
    this->table_.find (CORBA::String_var (id));

  if (found == this->table_.end ())
    return CORBA::Object::_nil ();

  return CORBA::Object::_duplicate ((*found).second.in ());
}

ACE_INLINE void
TAO_Object_Ref_Table::destroy (void)
{
  Table tmp;

  ACE_GUARD (TAO_SYNCH_MUTEX,
             guard,
             this->lock_);

  this->table_.swap (tmp);  // Force release of memory held by our table.
}

ACE_INLINE TAO_Object_Ref_Table::iterator
TAO_Object_Ref_Table::begin (void)
{
  return this->table_.begin ();
}

ACE_INLINE TAO_Object_Ref_Table::iterator
TAO_Object_Ref_Table::end (void)
{
  return this->table_.end ();
}

ACE_INLINE size_t
TAO_Object_Ref_Table::current_size () const
{
  return this->table_.size ();
}

ACE_INLINE int
TAO_Object_Ref_Table::unbind_i (const char *id)
{
  return
    (this->table_.erase (CORBA::String_var (id)) == 0 ? -1 : 0);
}

TAO_END_VERSIONED_NAMESPACE_DECL
