// -*- C++ -*-

//=============================================================================
/**
 *  @file ServantRetentionStrategyNonRetain.h
 *
 *  @author  Johnny Willemsen  <jwillemsen@remedy.nl>
 */
//=============================================================================

#ifndef TAO_SERVANT_RETENTION_STRATEGY_NON_RETAIN_H
#define TAO_SERVANT_RETENTION_STRATEGY_NON_RETAIN_H
#include /**/ "ace/pre.h"

#include "tao/PortableServer/ServantRetentionStrategy.h"

#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */

#include "tao/PortableServer/Servant_Location.h"
#include <atomic>

TAO_BEGIN_VERSIONED_NAMESPACE_DECL

class TAO_Root_POA;

namespace TAO
{
  namespace Portable_Server
  {
    class ServantRetentionStrategyNonRetain
       : public ServantRetentionStrategy
    {
    public:
      ServantRetentionStrategyNonRetain ();

      virtual void strategy_init (TAO_Root_POA *poa);

      virtual void strategy_cleanup();

      CORBA::ULong waiting_servant_deactivation () const;

      virtual
      PortableServer::ObjectId *
      activate_object (PortableServer::Servant servant,
                       CORBA::Short priority,
                       bool &wait_occurred_restart_call);

      virtual
      void
      activate_object_with_id (const PortableServer::ObjectId &id,
                               PortableServer::Servant servant,
                               CORBA::Short priority,
                               bool &wait_occurred_restart_call);

      virtual void deactivate_object (const PortableServer::ObjectId &id);

      virtual PortableServer::Servant find_servant (
        const PortableServer::ObjectId &system_id);

      virtual int is_servant_in_map (PortableServer::Servant servant,
                                     bool &wait_occurred_restart_call);

      virtual PortableServer::ObjectId *system_id_to_object_id (
        const PortableServer::ObjectId &system_id);

      virtual
      PortableServer::Servant
      user_id_to_servant (const PortableServer::ObjectId &id);

      CORBA::Object_ptr
      id_to_reference (const PortableServer::ObjectId &id,
                       bool indirect);

      virtual TAO_SERVANT_LOCATION servant_present (
        const PortableServer::ObjectId &system_id,
        PortableServer::Servant &servant);

      virtual PortableServer::Servant find_servant (
        const PortableServer::ObjectId &system_id,
        TAO::Portable_Server::Servant_Upcall &servant_upcall,
        TAO::Portable_Server::POA_Current_Impl &poa_current_impl);

      virtual int find_servant_priority (
        const PortableServer::ObjectId &system_id,
        CORBA::Short &priority);

      virtual void deactivate_all_objects ();

      virtual PortableServer::ObjectId *servant_to_user_id (
        PortableServer::Servant servant);

      virtual CORBA::Object_ptr servant_to_reference (
        PortableServer::Servant servant);

      virtual CORBA::Object_ptr create_reference (
        const char *intf,
        CORBA::Short priority);

#if !defined (CORBA_E_MICRO)
      virtual CORBA::Object_ptr create_reference_with_id (
        const PortableServer::ObjectId &oid,
        const char *intf,
        CORBA::Short priority);
#endif

      virtual int rebind_using_user_id_and_system_id (
        PortableServer::Servant servant,
        const PortableServer::ObjectId &user_id,
        const PortableServer::ObjectId &system_id,
        TAO::Portable_Server::Servant_Upcall &servant_upcall);

      virtual CORBA::Boolean servant_has_remaining_activations (
        PortableServer::Servant servant);

      virtual int unbind_using_user_id (
        const PortableServer::ObjectId &user_id);

        virtual ::PortableServer::ServantRetentionPolicyValue type() const;

        virtual TAO_Active_Object_Map * get_active_object_map() const;

    protected:
      TAO_Root_POA *poa_;
      std::atomic<uint32_t> sys_id_count_;
    };
  }
}

TAO_END_VERSIONED_NAMESPACE_DECL

#include /**/ "ace/post.h"
#endif /* TAO_SERVANT_RETENTION_STRATEGY_NON_RETAIN_H */
