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#include <iostream>
#include <random>

#include "truck.h"

Truck::Truck(bool leaveOnDestruction) : m_leaveOnDestruction(leaveOnDestruction) {}

Truck::Truck(const Truck &other)
{
    for (size_t i = 0; i < other.m_flavors.size(); ++i) {
        addIcecreamFlavor(other.m_flavors[i]->clone());
    }
}

Truck &Truck::operator=(const Truck &other)
{
    if (this != &other) {
        clearFlavors();
        for (size_t i = 0; i < other.m_flavors.size(); ++i) {
            addIcecreamFlavor(other.m_flavors[i]->clone());
        }
    }
    return *this;
}

Truck::~Truck()
{
    if (m_leaveOnDestruction)
        leave();
    clearFlavors();
}

void Truck::addIcecreamFlavor(Icecream *icecream)
{
    m_flavors.push_back(icecream);
}

void Truck::printAvailableFlavors() const
{
    std::cout << "It sells the following flavors: \n";
    for (size_t i = 0; i < m_flavors.size(); ++ i) {
        std::cout << "  * "  << m_flavors[i]->getFlavor() << '\n';
    }
    std::cout << '\n';
}

void Truck::arrive() const
{
    std::cout << m_arrivalMessage;
}

void Truck::leave() const
{
    std::cout << "The truck left the neighborhood.\n";
}

void Truck::setLeaveOnDestruction(bool value)
{
    m_leaveOnDestruction = value;
}

void Truck::setArrivalMessage(const std::string &message)
{
    m_arrivalMessage = message;
}

std::string Truck::getArrivalMessage() const
{
    return m_arrivalMessage;
}

bool Truck::deliver() const
{
    std::random_device rd;
    std::mt19937 mt(rd());
    std::uniform_int_distribution<int> dist(1, 2);

    std::cout << "The truck started delivering icecream to all the kids in the neighborhood.\n";
    bool result = false;

    if (dist(mt) == 2)
        result = true;

    return result;
}

void Truck::clearFlavors()
{
    for (size_t i = 0; i < m_flavors.size(); ++i) {
        delete m_flavors[i];
    }
    m_flavors.clear();
}
