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// Authors: S. Guatelli , M. G. Pia, INFN Genova and F. Ambroglini INFN Perugia, Italy
// 
// Based on code developed by the undergraduate student G. Guerrieri 
// Note: this is a preliminary beta-version of the code; an improved 
// version will be distributed in the next Geant4 public release, compliant
// with the design in a forthcoming publication, and subject to a 
// design and code review.
//
#include "G4MIRDUrinaryBladder.hh"

#include "globals.hh"
#include "G4SystemOfUnits.hh"
#include "G4SDManager.hh"
#include "G4VisAttributes.hh"
#include "G4Ellipsoid.hh"
#include "G4Material.hh"
#include "G4LogicalVolume.hh"
#include "G4HumanPhantomMaterial.hh"
#include "G4VPhysicalVolume.hh"
#include "G4PVPlacement.hh"
#include "G4SubtractionSolid.hh"
#include "G4HumanPhantomColour.hh"

G4MIRDUrinaryBladder::G4MIRDUrinaryBladder()
{
}

G4MIRDUrinaryBladder::~G4MIRDUrinaryBladder()
{
}


G4VPhysicalVolume* G4MIRDUrinaryBladder::Construct(const G4String& volumeName, G4VPhysicalVolume* mother,
						   const G4String& colourName, G4bool wireFrame, G4bool)
{
 
  G4cout<<"Construct "<<volumeName<<" with mother volume "<<mother->GetName()<<G4endl;
 
  G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
  G4Material* soft = material -> GetMaterial("soft_tissue");
  delete material;

  G4double ax = 4.958*cm; 
  G4double by= 3.458 *cm;
  G4double cz= 3.458 *cm;
 
  G4Ellipsoid* bladder = new G4Ellipsoid("bladder_out",ax, by, cz);
 
  ax = 4.706 * cm;
  by = 3.206 * cm;
  cz = 3.206 * cm;
  G4Ellipsoid* inner = new G4Ellipsoid("innerBladder", ax, by, cz);
 
  G4SubtractionSolid* totalBladder = new G4SubtractionSolid("bladder", bladder, inner);

  G4LogicalVolume* logicUrinaryBladder = new G4LogicalVolume(totalBladder, soft,
							     "logical" + volumeName,
							     0, 0, 0);
  
  // Define rotation and position here!
  G4VPhysicalVolume* physUrinaryBladder = new G4PVPlacement(0,G4ThreeVector(0 *cm, -4.5 *cm,-27. *cm),
							    "physicalUrinaryBladder",
							    logicUrinaryBladder,
							    mother,
							    false,
							    0, true);


  // Visualization Attributes
  G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
  G4Colour colour = colourPointer -> GetColour(colourName);
  G4VisAttributes* UrinaryBladderVisAtt = new G4VisAttributes(colour);
  //G4VisAttributes* UrinaryBladderVisAtt = new G4VisAttributes(G4Colour(0.85,0.65,0.125));

  UrinaryBladderVisAtt->SetForceSolid(wireFrame);
  logicUrinaryBladder->SetVisAttributes(UrinaryBladderVisAtt);

  G4cout << "UrinaryBladder created !!!!!!" << G4endl;

  // Testing UrinaryBladder Volume
  G4double UrinaryBladderVol = logicUrinaryBladder->GetSolid()->GetCubicVolume();
  G4cout << "Volume of UrinaryBladder = " << UrinaryBladderVol/cm3 << " cm^3" << G4endl;
  
  // Testing UrinaryBladder Material
  G4String UrinaryBladderMat = logicUrinaryBladder->GetMaterial()->GetName();
  G4cout << "Material of UrinaryBladder = " << UrinaryBladderMat << G4endl;
  
  // Testing Density
  G4double UrinaryBladderDensity = logicUrinaryBladder->GetMaterial()->GetDensity();
  G4cout << "Density of Material = " << UrinaryBladderDensity*cm3/g << " g/cm^3" << G4endl;

  // Testing Mass
  G4double UrinaryBladderMass = (UrinaryBladderVol)*UrinaryBladderDensity;
  G4cout << "Mass of UrinaryBladder = " << UrinaryBladderMass/gram << " g" << G4endl;

  
  return physUrinaryBladder;
}
