SDL_GamepadSensorEvent(3type)

NAME
SDL_GamepadSensorEvent - Gamepad sensor event structure (event.gsensor.*)

HEADER FILE
Defined in SDL3/SDL_events.h

SYNOPSIS
#include "SDL3/SDL.h"

typedef struct SDL_GamepadSensorEvent
{
    SDL_EventType type; /**< ::SDL_EVENT_GAMEPAD_SENSOR_UPDATE */
    Uint32 reserved;
    Uint64 timestamp;   /**< In nanoseconds, populated using SDL_GetTicksNS() */
    SDL_JoystickID which; /**< The joystick instance id */
    Sint32 sensor;      /**< The type of the sensor, one of the values of ::SDL_SensorType */
    float data[3];      /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */
    Uint64 sensor_timestamp; /**< The timestamp of the sensor reading in nanoseconds, not necessarily synchronized with the system clock */
} SDL_GamepadSensorEvent;

AVAILABILITY
This struct is available since SDL 3.0.0.