SDL_GamepadTouchpadEvent(3type)

NAME
SDL_GamepadTouchpadEvent - Gamepad touchpad event structure (event.gtouchpad.*)

HEADER FILE
Defined in SDL3/SDL_events.h

SYNOPSIS
#include "SDL3/SDL.h"

typedef struct SDL_GamepadTouchpadEvent
{
    SDL_EventType type; /**< ::SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN or ::SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION or ::SDL_EVENT_GAMEPAD_TOUCHPAD_UP */
    Uint32 reserved;
    Uint64 timestamp;   /**< In nanoseconds, populated using SDL_GetTicksNS() */
    SDL_JoystickID which; /**< The joystick instance id */
    Sint32 touchpad;    /**< The index of the touchpad */
    Sint32 finger;      /**< The index of the finger on the touchpad */
    float x;            /**< Normalized in the range 0...1 with 0 being on the left */
    float y;            /**< Normalized in the range 0...1 with 0 being at the top */
    float pressure;     /**< Normalized in the range 0...1 */
} SDL_GamepadTouchpadEvent;

AVAILABILITY
This struct is available since SDL 3.0.0.