SDL_PenMotionEvent(3type)

NAME
SDL_PenMotionEvent - Pressure-sensitive pen motion / pressure / angle event structure (event.pmotion.*)

HEADER FILE
Defined in SDL3/SDL_events.h

SYNOPSIS
#include "SDL3/SDL.h"

typedef struct SDL_PenMotionEvent
{
    SDL_EventType type;     /**< ::SDL_EVENT_PEN_MOTION */
    Uint32 reserved;
    Uint64 timestamp;       /**< In nanoseconds, populated using SDL_GetTicksNS() */
    SDL_WindowID windowID;  /**< The window with pen focus, if any */
    SDL_PenID which;        /**< The pen instance id */
    Uint8 padding1;
    Uint8 padding2;
    Uint16 pen_state;       /**< Pen button masks (where SDL_BUTTON(1) is the first button, SDL_BUTTON(2) is the second button etc.), ::SDL_PEN_DOWN_MASK is set if the pen is touching the surface, and ::SDL_PEN_ERASER_MASK is set if the pen is (used as) an eraser. */
    float x;                /**< X coordinate, relative to window */
    float y;                /**< Y coordinate, relative to window */
    float axes[SDL_PEN_NUM_AXES];   /**< Pen axes such as pressure and tilt (ordered as per ::SDL_PenAxis) */
} SDL_PenMotionEvent;

AVAILABILITY
This struct is available since SDL 3.0.0.